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podklb ([personal profile] klb) wrote in [community profile] pod_together2025-07-19 11:48 am

2025 Posting Instructions

Projects must be posted to AO3 by the Podfic Submission Deadline on Sunday August 24th. If the written component is already completed, feel free to post the text to AO3 sooner!

Post your work in the Pod Together 2025 Collection, either by following this link, or by listing Pod_Together2025 in the “Post to Collections/Challenges” field.

Be sure to hit "Post" when done; the challenge is set to unrevealed, so the project will show as a "Mystery Work" to anyone but the co-creators and mods. If you save the project as a draft, the mods will not be able to view it to confirm it meets word count and/or that the podfic links are working, and the project will automatically delete itself after a month.

You may post the text and podfic together in a single post or in two separate posts.
  • If you decide to have a single post for both the text and podfic, make sure to add all your group members as co-creators, so all creators have editing access and credit for their work!

  • If you decide to have the text and podfic in separate posts, the post for each part should link to the other part prominently at the top of the post, with an explanation that the two parts were created as a collaboration. This means that the text post will link to the podfic post prominently at the top, and vice versa. This should be more than using AO3's "inspired by" function to connect the two posts (although you're welcome to do that as well!). The link and explanation can be either in the body of the post or in a note at the beginning.


PODFIC-SPECIFIC INSTRUCTIONS

If the two parts of the project are in a single post, the completed podfic should be included at the top of the post. If the podfic and text are separate chapters, the podfic chapter should come first.

If the two parts of the project are in separate posts, see above for how to link the two posts to each other.

If you'd like additional support with how to post a podfic to AO3, this text guide or this video guide helpful.

Your podfic must be available for listening in both streaming and mp3 download formats. A streaming player directly on the AO3 post is highly recommended, but not required. If you need some help with hosting options or with streaming, you can check out this post or ask for support on the Pod-Together Discord! The mods are also happy to host your audio for you at parakaproductions.com. If you'd like us to do that, just email us your audio file and let us know you'd like to use our hosting, and we'll send you back a link to the hosted audio!
innitmarvelous_og: (Dreams & Mayham Mod)
Amy Innitmarvelous ([personal profile] innitmarvelous_og) wrote in [site community profile] dw_community_promo2025-07-17 11:06 am

Our FIRST ROUND starts on SUNDAY!!!

image host




+++
About the comm.
 
 
It's one part dream.
One part disaster.
And absolutely 100% fandom.
It's Your OTPs/Fandoms combined with our chaos.

Challenge(s) 2025:

Challenge 1: Hodge Podge A new challenge idea I came up with all sorts of things to get players rolling out the fills and scoring points! SIGNS REMAIN OPEN THROUGHOUT THE ROUND

Sign up: July 3 Rd to July 19th @
8PM EST / 12AM GTM
Opening Date: July 20
Closing Date: October 12

I hope to have a variety of challenges in this comm, but they make take some time for me to figure out as I don't want to copy other comms out there. I have an idea or two for an abbreviated challenge after this one and I'll be working on getting it ready go if you guys want to play with me again after this round

It's been a week so I am advertising again
 
 
coffeeandink: (me + nypl = otp)
Mely ([personal profile] coffeeandink) wrote2025-07-16 04:34 pm

C.J. Cherryh bibliography

Sources: ISFDB, Wikipedia, my bookshelves

I collated this list for my Cherryh reread project. I didn't include magazine publications or omnibus editions, and only noted reprints where updated copyright dates or author's notes indicated substantial revision.

Italics = Probably not covering this in the reread.

Cut for length )

coffeeandink: (books!)
Mely ([personal profile] coffeeandink) wrote2025-07-14 10:48 pm

The Very Slow C.J. Cherryh Reread

Welcome to the Very Slow C.J Cherryh Reread! I will be rereading C.J. Cherryh's work in order of publication and posting about it on a weekly or fortnightly basis. Subsequent posts will be all spoilers all the time, but for this overview, I will stick to generalities.

Cherryh is pronounced "Cherry", because that is her name; her first editor thought people would assume Carolyn Janice Cherry was a romance writer. (Her brother, sf artist David A. Cherry, was not subject to similar strictures.) Since the mid-70s, she has written 77 novels and four short story collections (1); self-published three journal collections (blog posts); edited seven anthologies; and translated four novels from the French. Her shared world fiction, not included in the aforementioned collections, must amount to at least another four or five novels' worth of word count.

Notes towards an overview
  • It is so hard to know how to start talking about Cherryh's work. She is so foundational and yet so idiosyncratic and weird! She has a wide fanbase and has won two Hugos and been recognized with the Damon Knight Grand Master Award by the SFWA, and I, like many of her fans, am still convinced she is underappreciated. I blame a lot of this lack of recognition on sexism, though I think some of it is also due to the nature of her work. Cherryh belongs to what I think of, for lack of a better term, as Deep Genre: she makes almost no sense if you are not familiar with science fiction tropes and reading protocols. She is almost unimaginable as Baby's First Science Fiction, unless Baby has a heavy tolerance for getting thrown in the deep end and having to figure out oceanography and navigation pn the fly while also learning to swim by trial and error while also being shouted at by several different parties, some of whom are trying to rescue Baby and some of whom are trying to drown them, but good luck telling which is which. (This is, of course, my preferred mode of science fiction immersion, but it's impossible to say whether that is the cause of my deep love for Cherryh's writing or the result of my early exposure to it.)

  • Cherryh is an extremely immersive writer, and famously an expert at extremely tight unremarked third-person focalization; she expects you to pick up hints and asides and put together information by implication, or, if you can't do that, at least to be absorbed enough by what you do understand that you just keep going anyway. To this day, I have almost no comprehension of the plot of a Cherryh novel until my second or third reading.

  • Cherryh, more than almost any other sf writer, feels like she is writing history: her books don't cohere into a single grand narrative, but are each snapshots of different collisions between nature, nurture, chance individual encounters, and overwhelming social forces. Very frequently, conflicts are upended or balances of power shifted by the sudden intrusion of a player that was never mentioned before, or that got mentioned in a tossed-off subordinate clause in a passage focused on something else entirely, and it doesn't feel like a deus ex machina or an overcomplication; it feels like panning out of a zoomed-in map and realizing you should have been thinking about how those close-ups or insets fit into a bigger context all along.

  • Cherryh writes so many different kinds of books—big anthropological novels told blockbuster-style with multiple POVs, with a Victorian devotion to including people across every sector of society and class; weird slender thought experiments about the nature of reality and the definition of humanity; and alien encounters, so many alien encounters, humans encountering aliens, humans encountering humans who might as well be aliens, humans and aliens encountering other aliens who make the "alienness" possible to other humans seem facile and trite. (I am very much looking forward to getting to the weird body horror of Voyager in the Night and the multi-way alien encounter extravaganza of the Chanur books.)

  • I have heard Cherryh's prose style called dry; in a recent podcast Arkady Martine called it "transparent"; I remember Jo Walton once in a blog post saying it read like something translated out of an alien language. I personally love its distinctive rhythms and find it extremely chewy and dense, the very opposite of transparent; I think it gets a lot of its peculiar flavor from the deliberate deployment of archaic vocabulary—not words that have fallen out of use, but words where she relies on the older rather than the present connotations. Vocabulary and grammar become tools of estrangement; the style itself tells you that you are not reading something set in the present day and you cannot assume you understand the personal or social logic shaping this narrative by default.

Series and other groupings
I do not have a single good way to divide up Cherryh's oeuvre, so here, have a mishmash of setting, genre, and production history:

  • The Union-Alliance universe
    Most or all of Cherryh's science fiction takes place in a vast future history known as the Union-Alliance universe for two of its major political powers. Union-Alliance is less a series than a setting; most of the books grouped under it stand alone, or belong to short subseries (often later published in combined editions) that are independent of each other. Outside the subseries, the books can be read in any order, and publication order generally does not reflect internal chronology.

    In this future history, habitable planets are rare; extrasolar colonies are initially space stations built out of slower-than-light transports sent from star to star. After FTL (dependent on sketchily explained "jump points") is developed and new (though still rare) Earthlike exoplanets are settled, trade is dependent on family-owned and operated Merchanter ships, each one in effect its own independent small nation.

    The books themselves vary widely in focus: some depict an enclosed society, a ship or a space station or a single, sparsely populated planet; some encompass vast spreads of space or time and major historical events. Cherryh has a welcome tendency to produce books whose characters all share a common background and then to go on to write others from the perspective of the other three or four sides of any given conflict. (Conflicts in Cherryh seldom boil down to as few as two sides.)

    Although author timelines and republished edition front matter puts all the sf Cherryh produced in the twentieth century into this background, when people speak casually of the Union-Alliance books they often mean the subset of books clustered around the time period of the Company Wars, when Earth is attempting to exert control over its extrasolar colonies. (None of the books take place on Earth; only two take place in the solar system. Probably one of the clearest signs that Cherryh is American is that her sympathy defaults to the colonies attempting to break away.)

  • The atevi series
    In the atevi series (also known as the Foreigner sequence, for the first novel in it), a lost human ship settles on a world already inhabited by an intelligent native species called atevi.

    The humans and atevi get along great for around twenty years, which is when the humans find themselves in the midst of a catastrophic war they don't understand how they started. The surviving humans are displaced to a single large island, with a peace treaty that declares no humans will set foot on the mainland except the official interpreter.

    The series takes place a few hundred years later and focuses on the latest official interpreter, whose job duties are soon to expand drastically and include cross-planetary adventures and fun poisoned teatimes with local grand dames.

    This series has been the bulk of Cherryh's work since the mid-nineties. It is twenty-two volumes and still ongoing. Unlike the (other?) (2) Union-Alliance books, these form a single continuous narrative; by the late teens, they are more or less a roman fleuve. Cherryh initially breaks down the longer series into sets of three, possibly with the hope each new trilogy could serve as a new entrypoint, but this pattern is abandoned after the first fifteen books. She does still valiantly attempt to summarize the important points of the previous books within text, but in my opinion this straight-up does not work. You really do need to read these books in chronological order for them to make sense.

    The series is popular and well-beloved and has been cited as a major influence by both Ann Leckie and Arkady Martine, and I nevertheless blame it in part for Cherryh's failure to receive the attention and respect she deserves. Long ongoing serials do not tend to receive as many award nominations or reviews as work that requires less background reading, not helped in this case by the weakness of the latest books. The atevi books have always been less dense than Cherryh's earlier work, but in the past decade they have sometimes narrowed down to an excruciating microfocus. (I am especially cranky about Book 19, which takes place over a single weekend and is entirely concerned with the logistics of securing a hotel room from infiltration or attack.)

  • Fantasies
    Cherryh's fantasies are all traditional medievalish works, most of them very Tolkien influenced. The majority of them are in ahistorical, vaguely Celtic settings (the Ealdwood books, Faery in Shadow/Faery Moon, the Fortress series, possibly Goblin Mirror); one trilogy is set in land-of-Fable Tsarist Russia; one magicless standalone is set in a kind of China-Japan analogue that feels a lot less Orientalist than that combination should because of the determined lack of ornament and exoticization (YMMV).

    Like her science fiction, Cherryh's fantasy tends to feature protagonists who are terrified, desperate, paranoid, and in desperate need of a bath and a good night's sleep. Also like her science fiction, somehow or other her fantasy invariably ends up being about thought control and social conditioning and infinite regresses of self-conscious thought.

  • Shared-world work
    The eighties saw an explosion in shared-world fantasy, something like professional fanfiction and something like the work of television writers' rooms: groups of writers would collaborate on stories set in a background they developed together. One of the earliest and most influential was the Thieves' World series edited by Robert Lynn Asprin and Lynn Abbey, set in a sword & sorcery venue most notable for its exponential urban deterioration with each volume, grimdark avant la lettre. Cherryh was a frequent contributor, her stories featuring a particular set of down-on-their-luck mercenaries, street kids gone hedge magicians, and the extremely powerful vampirelike sorceress Ischade. This series set the pattern for her most significant later shared world works, both in terms of her frequent collaboration with Abbey and writer Janet Morris and in the tendency to treat each story more as a chapter in an ongoing serial than as a complete episode in itself.

    For Janet Morris' Heroes in Hell anthologies, set in a Riverworld-inspired afterworld where everybody in all of recorded history seemed to be in the underworld, Cherryh relied on her college major and Master's degree in Classics to write about Julius Caesar and associated historical figures, producing nine or ten short storie; some of the short fiction was incorporated into the two novel collaborations with Morris and Cherryh's solo Heroes in Helll novel. The world-building and general theology are frankly a mess, but I would still 100% go for a historical novel of the Roman Republic or early empire if Cherryh felt like writing one.

    Cherryh launched her own shared world series, Merovingen Nights,with the solo novel, Angel with a Sword, and then edited seven subsequent anthologies. She described several of the anthologies as "mosaic novels", and they do indeed show an unusual amount of close coordination and interdependence among the stories penned by different authors. Despite the novel title, the series is science fiction, set on an isolated planet in the Union-Alliance universe. Neither novel nor anthologies were reprinted during DAW's early 2000s phase of repackaging most of the older work Cherryh originally published with them, which is a great shame; they are very solid.

Full disclosure
This isn't 100% a reread project. There are three books in the 2000s I've never read. I'll let you know when we get there.

I also expect Cherryh to have published more books by the time I finish, but let's be real, I'm going to read those as soon as they come out.

Currently I'm not planning to cover Cherryh's translations, her journals, or most of her shared world work. I'm not sure how I'll handle the Foreigner books, which suffer from diminishing returns; I may cover the first few and stop, I may skip around to only the volumes I find particularly interesting, I may bundle together multiple volumes in a single post.

I am going to cover the Lois and Clark tie-in novel, because I find it hilarious that Cherryh (a) wrote a contemporary novel; (b) wrote a tie-in novel; (c) wrote a Superman novel. (Her first short story ever, the Nebula Award winner "Cassandra", was also set in the then present day, but I think that's it.)

Other Cherryh reading projects


Endnotes
1 This count includes the collaborations with Janet Morris and Jane Fancher, but excludes The Sword of Knowledge series, which was written entirely by her collaborators (Leslie Fish, Nancy Asire, and Mercedes Lackey) from Cherryh's outline. [back]

2 It's not clear from the text itself whether or not these books also fall under the Union-Alliance umbrella. Cherryh has sometimes said they do, but the humans in the Foreigner series are so isolated that the events of the Union-Alliance books have effectively no bearing on them. [back]
scaramouche: a bad pun on shellfish (you make me wanna)
Annie D ([personal profile] scaramouche) wrote2025-07-12 08:50 am
Entry tags:

Ironheart

Ironheart is one of those shows where you can see the seams of events stitched together so that the plot can happen, but the plot itself is so different and daring for an MCU property, that you're (well, I) am rather annoyed that it wasn't served better in the execution. Because wow!

I watched 2.5 episodes, got stressed out, watched the Murderbot finale and gross-cried over that, then after a hangover got back to being stressed by Ironheart all the way to its finale, which has lingered with me after. I think somewhere on Riri's dozenth bad decision (I'm not actually counting) I realized that I hadn't felt this kind of tension while watching an MCU property in a good long while, and bracing myself for the usual MCU-type resolution where the hero gets their upgrade before the final battle, the villain's grey areas are flattened in the final act, and the hero makes the right choice. Ironheart does only one out of three.

Riri gets to be messy, traumatized, selfish, brilliant and distant. Her tunnel vision, though started for noble reasons (to protect her loved ones) has led her to burning bridges and becoming an anti-hero at best, and someone the other Avengers would hunt down to stop. At her lowest point, her love interest is brought to her for the chance to give comfort, and you'd think this is the turning point of Riri's emotional journey, but instead it makes things worse.

The bones are so good, which is why I wish there was more meat on it, especially to dive into Riri's justification of her choices, and the smoothening out of the moments where things happen because they have to (everything with "Joe", honestly). Still, salute for not taking the easiest route in telling a story about Riri.
innitmarvelous_og: (Dreams & Mayham Mod)
Amy Innitmarvelous ([personal profile] innitmarvelous_og) wrote in [site community profile] dw_community_promo2025-07-10 03:10 pm

New Challenge Comm! First Challenge Signups Open NOW

image host





+++
About the comm.
 
 
It's one part dream.
One part disaster.
And absolutely 100% fandom.
It's Your OTPs/Fandoms combined with our chaos.

Challenge(s) 2025:

Challenge 1: Hodge Podge A new challenge idea I came up with all sorts of things to get players rolling out the fills and scoring points!

Sign up: July 3 Rd to July 19th @
8PM EST / 12AM GTM
Opening Date: July 20
Closing Date: October 12

I hope to have a variety of challenges in this comm, but they make take some time for me to figure out as I don't want to copy other comms out there. I have an idea or two for an abbreviated challenge after this one and I'll be working on getting it ready go if you guys want to play with me again after this round

-
WordsCharactersReading time
coffeeandink: (utena (fairytale ending))
Mely ([personal profile] coffeeandink) wrote2025-07-06 08:44 am
Entry tags:

Ghost Quartet (Green-Wood Cemetery, 7/28/25)

Ghost Quartet is a band: Dave Malloy on keyboard, Brent Arnold on cello, Gelsey Bell and Brittain Ashford on various instruments, and everyone providing vocals. Ghost Quartet is a song cycle, a concert album performed semi-staged, a mash-up of "Snow White, Rose Red," The One Thousand and One Nights, the Noh play Matsukaze, "Cruel Sister", "The Fall of the House of Usher", the front page photo of a fatal train accident, and a grab bag of Twilight Zone episodes. The ghost of Thelonious Monk is sometimes invoked, but does not appear; whisky is often invoked, and, if you see the show live, will most certainly appear. "I'm confused/And more than a little frightened," says (one incarnation of) the (more-or-less) protagonist. "It's okay, my dear," her sister/lover/mother/daughter/deuteragonist reassures her, "this is a circular story."

Once upon a time two sisters fell in love with an astronomer who lived in a tree. He seduced Rose, the younger, then stole her work ("for a prestigious astronomy journal"), and then abandoned her for her sister, Pearl. Rose asked a bear to maul the astronomer in revenge, but the bear first demanded a pot of honey, a piece of stardust, a secret baptism, and a photograph of a ghost. (The music is a direct quote of the list of spell ingredients from Into the Woods.) Rose searches for all these ingredients through multiple lifetimes; and that's the plot.

Except it is much less comprehensible than that. The songs are nested in each other like Scheherazade's stories; you can follow from one song to the next, but retracing the connections in memory is impossible; this is less a narrative than a maze. Surreal timelines crash together in atonal cacophany; one moment Dave Malloy, or a nameless astronomer played by Dave Malloy, or Dave Malloy playing Dave Malloy is trying to solve epistemology and another moment the entire house of Usher, or all the actors, are telling you about their favorite whiskies. The climax is a subway accident we have glimpsed before, in aftermath, in full, circling around it, a trauma and a terror that cannot be faced directly; the crash is the fall of a house is the failure to act is the failure to look is the failure to look away.

There are two recordings available. Ghost Quartet, recorded in a studio, has cleaner audio, but Live at the McKitterick includes more of the interstitial scenes and feels more like the performance.

In Greenwood Cemetery, there were three slightly raised stages separated by batches of folding chairs, one for Dave Malloy, one for Brent Arnold, and one for Gelsey Bell and Brittain Ashford, with a flat patch of grass in the center across which they sang to each other, and into which they sometimes moved; you could sit in the chairs, or on cushions in front of the first row, or with cheaper tickets you could sit in the grass on the very low hills above the staging area, among the monuments and gravestones, and, presumably, among more ghosts. The show started a little before sunset; I saw a hawk fly over, and I could hear birds singing along when the humans sang a capella. It was in the middle of Brooklyn, so even after dark I couldn't see stars; but fireflies sparked everywhere.

scaramouche: (rescuers - om nom nom)
Annie D ([personal profile] scaramouche) wrote2025-07-07 07:29 am

Bloody Game

I caved! Sort of. I didn't really want to watch the rest of Bloody Game's season 1, but based on the episode thumbnails it looked like the cast who got sent to the basement would be able to get out, and I was curious how it happened. So I ended up skipping through the rest of the episodes to find out how the switch happens (which is that once the two groups have equal numbers, the games turn into team matches instead of individual ones) and who gets eliminated along the way to the finale. I also watched bits of two games: the math expression game and the mine betting game.

A couple of takeaways! The have vs. have-nots situation was IMO handled better here than in The Devil's Plan's season 2, because upward mobility was not dependent on an accumulative mechanic, i.e. the haves do not already have an advantage going in to the games that helps them stay on top. I think also having them play as teams (basement vs. ground) instead of as individuals forces the basement players to not sabotage each other crab-bucket style, though of course it also means that reward and punishment is collective, and they could have just as easily lost all the team challenges. Still, I got the feeling that the gamemakers took care to make sure the basement players got multiple chances to turn things around, even before the team matches started, but the players were unable to take full advantage of them, eg. they didn't solve the black puzzle that Na-yeong had since day 1, which is why I think they gave them the safe as a back-up. (As a puzzle person, I'm like, sure it's one colour and the pieces are in an unusual configuration, but it's not that big! But... I am a puzzle person.)

Cut for length, aka I can't believe I'm watching enough of this genre to have opinions )
rockinham: (Default)
rockinham ([personal profile] rockinham) wrote in [community profile] pod_together2025-07-06 09:16 am
Entry tags:

Check-In #1

Pod_Together participants,

Today is our first check-in! You can check in over email (pod.together@gmail.com), dreamwidth comment, or via discord message to klb, shmaylor, minnabird, or rockinhamburger --whichever feels most comfortable to you. A single person can check in for your entire group, although if each person wants to check in individually, that’s fine too. (If you signed up as a group and did not opt-in to check-ins, you obviously aren't required to check-in, but are certainly welcome to if you would like!)

Completed writing is due in 3 weeks, on Sunday July 27th. When you check in, let us know if you feel on track for that deadline so far. We'd also love to know what's going well in your group and any worries you may have about your group or your project.

In addition to checking in with us, make sure you check in with your partner(s). Sharing your work-in-progress with your partner(s) is mandatory, and the minimum requirement is once per check-in. That means that, if you haven't already shared what you have so far, now is the time to do so. Partners, don’t forget to give feedback/encouragement on the work-in-progress when you see it!

It's very early in the game, so if you are anticipating difficulty, this would be a great time to start discussing problem-solving options. We're happy to help in any way we can to ensure you and your partner(s) have as positive an experience as possible! And if everything’s going awesome, YAY, we can’t wait to hear all about it!

Best,
Mods